Ace Detective: Ace Detective is a storytelling card game that rewards imagination and the turn of a good tale. Play your cards right, tell your story and be awarded the plot points needed to place clues on the suspects of the crime. 3-4 players. Please sign up with Richard Launius.
Arkham Horror: A cooperative adventure game themed around H.P Lovecraft’s Cthulhu Mythos. Players choose from 16 Investigators and take to the streets of Arkham, upgrading their characters by acquiring skills, allies, items, weapons and spells. It’s up to the players to clean out the streets of Arkham by fighting many different types of monsters, but their main goal is to close portals to other dimensions that are opening up around town. With too many portals open the Ancient One awakens and the players only have one last chance to save the world. 4-8 players. Please sign up with Richard Launius
Blood Bowl – GnomeBowl 002: This will be a Blood Bowl Competition Rules game with a 1.1 million gold legal build of any legal race to include expansion teams, no free fan factor. A skill package of six normal skill gains will be awarded also. All Halfling and Goblin teams will receive an additionall 100k gold in inducement, this is due to the Gnomes affinity to their appropriately sized cousins. Miniatures must be distinctive likenesses of the figure they represent, two color minimum on teams. There will be three Swiss rounds with five prize categories! Mantic Games makers of Dreadball have donated the prize support. The prize categories are as follows: Grand Champion: choice of Dreadball team; Best stunty team: second choice of Dreadball teams; Runner up: Dreadball Star Player Wildcard.
Bodger Games Demo: There are few things as ingenious and hilarious as a determined gobber! You can see that for yourself when you come by and try out any of the BODGERS family of games. All quick, casual, and fun, the BODGERS games are great for all ages! INFERNAL CONTRAPTION, SCRAPPERS, & HEAP will available to learn and play all weekend long.
Castles & Crusades Demo: Escape from UnderMountain offers novice and experienced players alike a glimpse at this rules-light fantasy RPG system produced by TrollLord Games. Fully equipped pre-generated characters will be provided along with a cheat-sheet of the rules. Players can jump into or out of this round-robin style demo at any time.
Cool Mini or Not:Cool Mini or Not manufactures and distributes its own line of the best premier quality sci-fi and fantasy miniatures in the industry. Demos will include Guilds of Cadwallon, a fast, tactical board game in which 2-4 players try to accumulate as many Guild Points as possible by using their agents to control city districts, with a randomized 3×3 square of cards representing the city over several rounds. Sedition Wars: Battle for Alabaster is a fast-paced tactical miniatures game for two players. Survival horror at its finest, game play is fast and bloody, creating urgency and claustrophobic terror as the Vanguard fight for their lives against an unrelenting Strain. Super Dungeon Explore is a dungeon crawler inspired by old Japanese console RPGs. The 52 included miniatures are done in a cute / chibi / super-deformed style, which means the head is roughly the same size as the rest of the body. Zombicide is a collaborative game in which players take the role of a survivor – each with unique abilities – and harness both their skills and the power of teamwork against the hordes of unthinking undead!
Defenders of the Realm: A cooperative fantasy board game in which players take a role as one of the King’s Champions. But be forewarned! There is never time to rest. As each enemy general is struck down in battle, the remaining dark forces only grow more difficult to vanquish and their march to Monarch City gets faster with each hero victory. 2-4 players. Please sign up with Richard Launius.
Dog Fight, Starship Edition: A fast paced, space ship combat game. This ship-to-ship engagement combines a tactical board game, (non-random) customizable card game, and miniatures game all in one. Play a pre-built deck or construct your own. Expansions include more maps, more cards, campaign missions, team play, solitaire play, and much, much more. For 2 or more players.
Dragon Rampage: Each player takes the role of one of the adventurers. The goal is to score the most points at the end of the game by fighting against or running from (or some combination of the two) the dragon you just woke up, and tallying up the treasure and gold you obtain in the dungeon. Players roll seven specially designed dice and choose whether to focus on grabbing treasure (from the dragon or from another player), fighting the dragon, protecting themselves and their treasure, or running for the exit. Try not to draw the dragon’s attention as you make your way, and note that your fellow adventurers may hinder (or aid) you in your strategy and the final scoring varies depending on how the game ends, so watch your step! 3-4 players. Please sign up with Richard Launius.
Dust: Warfare is an alternate reality miniature game in which World War 2 never ended, but was extended after finding alien technology in Antartica. Pitting the Sino-Soviet Union (Russia and China), the Axis and the Allies against eachother in brutal combat where massive walkers and jump-pack infantry rule a battlefield that spans the entire planet. In the early pre-dawn darkness of Iceland, the three armies waited. Rank upon rank of infantry, walkers, tanks waited to take the field, while farther to the rear the airfields waited to disgorge their swarms of helicopters and jet fighters. The Soviets, pleased by their recent fieldings of the MI- series helicopter and IS- series heav tanks, seem to be placing all of their hopes behind their new technology while the Axis plans are to hold true to their battle tested techniques of “dig in and conquer”. The Allies, however, newcomers to the fight over the strategic air and submarine bases in Iceland, have brought their M6 heavy combat walkers and are awaiting a shipment of their own answer to the HO-347 Fledermaus aircraft of the Axis: the P-48 series Pelican. With Axis Jagdgrenadiers and transport walkers also lining up behind the lines opposite the Soviet Karl Marx and Allied Mortar Crews, is is clear that the coming offensive in April will be something tht is remembered for generations to come!
Gamemasters: William Nelson, Robert Wilkenson, Nick Bodiford
2.5 hour games, for 2-4 players
Rules: up through Operation Icarus
Dystopian Wars: Caribbean Tango A British heavy naval force tries to dislodge a Prussian force from its island base. The British have to destroy 3 of 4 installations without losing more than 50% or their fleet. The Prussian naval forces have to avoid being driven off. Come and see what all the smoke and steam is about! Scale 1:1200. Time Period: Steampunk Early 20th Century. Players: up to 6; Under 12 welcome with adult.
Elder Sign: Players take the roles of investigators racing against time to stave off the imminent return of the Ancient One. Armed with tools, allies and occult knowledge, investigators must put their sanity and stamina to the test as they adventure to locate the eldritch symbols used to seal away the Ancient Ones and win the game. 4-5 players. Please sign up with Richard Launius.
Gnomes – the Great Sweeping of Ammowan: Game designer Robert Burke will lead kids on a special adventure to help save the gnomes of Ammowan. A little bit of a scavenger hunt and a little bit of a role playing adventure all rolled into one. If your kids have a good imagination they should not miss this adventure! For ages 3 to 5 (8 kids plus their parents if they would like to join)
Gnome Wars: Dark Forest Expedition: Deep in the Dark Forest in an ancient fortress lies the ultimate prize of Gnomekind. A flavor enhancer that makes beer more beery, chocolate more chocolaty, makes ANYTHING taste and be better. This fabled substance, Magical Super Goodness (MSG for short), is said to be guarded my mystical creatures of great power. The Central powers and the Allies are both keen to obtain MSG to further the war effort. Which side will win the race for the prize?
Gnome Wars: Grain Grab: With Winter coming, Kaiser Stark is gathering up his grain harvest for shipment to Wolfenbüttel. The Allies are bent on intercepting this all important shipment and by so doing shortening the war. Can the Central Powers get their harvest safely away?
Gnome Wars: Polliwoganisian Wars: Both the Allies and Central Powers vie for control of the islands in the Polliwog Archipelago. Which side will be the first to secure a foothold through diplomacy or brute force? Or will the natives be able to resist the invaders from both sides?
I Drank What?: A hilarious card game of a cocktail party gone awry. Someone has been poisoning the guest’s drinks and they seem to be falling like flies. Each player matches wits with all the other party guests trying to avoid getting poisoned and trick other guests to drink the poisoned spirits instead. The game is loosely based on the scene in the movie “Princess Bride” when Westley outwits the dizzying intellect of Vizzini and tricks him into drinking from the poisoned chalice. The game is family friendly and does not condone or involve drinking alcohol of any sort.
Iron Arena: It’s wall-to-wall, on demand, casual gaming all weekend long, and the best part… you can win cool prizes just for playing! Whether it’s a pick up game of WARMACHINE & HORDES or MONSTERPOCALYPSE, or you sit down to play with one of our copies of LEVEL 7 [ESCAPE], SCRAPPERS, HEAP, or INFERNAL CONTRAPTION, you come in, you play games, you win swag. It’s that simple. Think of it as Chuck E. Cheese for gamers! Prizes in Iron Arena will range from great promotional items from Privateer Press, to warcaster and warlock models from WARMACHINE & HORDES, to who knows what. Who knows… maybe “GnomeHoldt” will make an encore appearance.
Iron Kingdom Role Playing Demo: Now, you can enter the world of THE IRON KINGDOMS and assume the role of a powerful warcaster, a noble Storm Knight, or a blood-and-coin mercenary for yourself. Come join us on an adventure into the full-metal fantasy that is the smash-hit… THE IRON KINGDOMS!
Legend of the Five Rings Session 1: Players represent the star samurai pupil from one of the Great Clans in the empire’s annual Topaz Championship. Do you have what it takes to best your peers and become this year’s Topaz Champion? (Samurai themed)
Legend of the Five Rings Session 2: Life is easy when you’re a follower; your enemies are whoever your leader says they are. For a samurai, however, choices are not so simple. A Clan Magistrate arrives in the players’ province. She’s searching for a group of bloodspeakers that is rumored to be active in the region. Can you rectify the bloodspeaker problem before the magistrate and save your family honor? Or will an outsider have to handle your business for you? (Samurai themed)
Legend of the Five Rings Session 3: After years of enduring brutal training and proving yourself to your superiors, you have been selected for a task that carries the weight of your family and clan honor. Your success will have lasting importance for years to come and solidify your reputation as a master ninja in the eyes of your superiors. Oh, btw, Failure = Death. (Ninja themed)
Level 7 [Escape] Demo: Do you have nerves of steel? Are you willing to confront the impossible? Well then, welcome to Subterra Bravo and it’s hall of nightmares known as LEVEL 7! We’ll be showcasing the semi-cooperative survival horror board game LEVEL 7 [ESCAPE] in our late-night slots. Can you escape or will you be sealed in the terrifying labyrinth for the reminder of your short, tormented life?
Lord of the Rings – Border Skirmish: The Dark Lord has summoned his servants and allies and has incited them to plunder the Free Peoples. Defend the beleaugered village or raid it for plunder and spoils. This game uses Games Workshop’s Lord of the Rings Skirmish Rules and will have room for up to 6 players, each managing 6 to 11 figures. Forces will include Elves, Men, Orcs, and Goblins.
$200 Magic Tournament:This sanctioned free event, featuring cash prizes totaling more than $200, is being organized by Jeff Kinner of Savannah’s Morningstar Games. The $200 prize money will be divided among eight players.
Mice & Mystics Demo: is a cooperative adventure game in which the players work together to save an imperiled kingdom. Players take on the roles of those still loyal to the king – but to escape the clutches of Vanestra, they have been turned into mice who must race through a castle now twenty times larger than before. They will face countless adversaries such as rats, cockroaches, and spiders, and of course the greatest of all horrors: the castle’s housecat, Brodie. Mice & Mystics is a boldly innovative game that thrusts players into an ever-changing, interactive environment, and features a rich storyline that the players help create as they play the game. The Cheese System allows players to hoard the crumbs of precious cheese they find on their journey, and use it to bolster their mice with grandiose new abilities and overcome seemingly insurmountable odds.
Nascar Racing: A virtual racing game which simulates all the fun and excitement of actual stock-car racing. Draft, Pass, Caution… it’s just like driving a real stock-car! Move actual cars around the track to make that last lap pass and head to victory lane! 10 players. Please sign up with Richard Launius
Netrunner: Published by Fantasy Flight Games, Netrunner is an exciting living card game with a cyberpunk theme. Designed by Richard Garfield, the creator of Magic: The Gathering, it is set in a dystopian future where Powerful megacorporations must protect their valuable data from elite hackers known as runners. Sponsored by the Augusta Book Exchange.
Pathfinder Scenario 4-EX: Day of the Demon: (designed for levels 3–7) The Blakros family, long an ally of the Pathfinder Society, has come into possession of a manor house in the imperial nation of Cheliax, where a once prominent noble family was known to practice diabolism before the Age of Lost Omens. The Pathfinders’ task is simple: clear the abandoned manor of any remaining threats before the Blakroses move in. Unfortunately, the estate hasn’t sat empty as long as the Blakroses think it has, and its recent inhabitants were anything but the devil-worshipers who originally built the manor. “Day of the Demon” is an exclusive adventure to be run only by 4-star Pathfinder Society GMs, Venture-Captain and Venture-Lieutenant campaign volunteers, and Paizo staff for its first year.
Pathfinder Scenario 4–01: Rise of the Goblin Guild: (designed for levels 1–5) When a monster is discovered on the grounds of the Pathfinder Lodge at Heidmarch Manor in Magnimar, an investigation into its appearance leads the PCs deep under the City of Monuments—and face to face with a burgeoning thieves’ guild.
Pathfinder Scenario 4–02: In Wrath’s Shadow: (designed for levels 3–7) In the ruins of Xin-Bakrakhan—seat of power of the Runelord of Wrath—the Pathfinder Society stands on the verge of a great discovery, but first the brave agents exploring the ruins must survive ages-old dangers and contemporary threats to return with the knowledge and wealth they’ve unearthed.
Pathfinder Scenario 4–03: The Golemworks Incident: (designed for levels 5–9) When the Golemworks in Magnimar starts reporting some “problems” with their most recent batch of golems, the PCs are sent to investigate in the hope that the Pathfinder Society can get on good terms with the influential arcane organization.
Pathfinder Scenario 4–04: King of the Storval Stairs: (designed for levels 7–11) The PCs are sent to map the Storval Stairs and ensure the stairs provide a safe route to the Storval Rise from Magnimar, but upon their arrival, they find the ancient site claimed and “ruled” by the self-proclaimed King of the Storval Stairs. Only through guile, diplomacy, or cold steel will the Pathfinders ensure access to iconic Thassilonian location.
Pathfinder Scenario 4–05: The Sanos Abduction: (designed for levels 3–7) The Pathfinders are sent to the Sanos Forest in central Varisia to assist an agent researching the fey who inhabit the remote wood. But like many seemingly routine tasks in a Pathfinder’s adventuring career, the simple support mission quickly turns into an adventure the PCs aren’t soon to forget—presuming they survive.
Pathfinder Scenario 4–06: The Green Market: (designed for levels 5–9) When an ally of the Society reports that her sister’s business is being harassed by the Aspis Consortium in the Varisian city of Korvosa, a team of Pathfinder agents is dispatched to the Green Market to assist. What they find there is more than simple strong-arming and intimidation, however. What mysterious forces bring the popular market its unlikely success, and can the PCs stop the Aspis Consortium from gaining control of what could become a lucrative resource for the rival organization?
Pathfinder Scenario 4–07: Severing Ties: (designed for levels 1–5) The Pathfinder Society has discovered a new Aspis Consortium base in the pirate city of Riddleport and sends a small team of agents to infiltrate the rival cell disguised as newly hired mercenaries from Magnimar. After proving their value to the Aspis Consortium by carrying out a number of tasks throughout the City of Cyphers, the Pathfinders can learn the location of one of the consortium’s local allies and ensure that the support the Aspis Consortium is counting on from their friends won’t come.
Pathfinder Scenario 4–08: The Cultist’s Kiss: (designed for levels 7–11) An active cell of the cult of Lissala—ancient goddess of runes and obedience—has been discovered in the Varisian town of Palin’s Cove. Seeking a chance to learn about this long-lost faith not from millennia-old relics but from its current practice, a team of Pathfinders travels to the industrial seaside settlement to uncover the secret coven and infiltrate its services in the guise of prospective converts. Will the Pathfinders discover the knowledge they seek, or will the evil cult subvert them with its vile and seductive faith?
Pathfinder Scenario 4–09: The Blakros Matrimony: (designed for levels 3–7) The eldest daughter of the prominent Blakros family is set to wed an influential Hellknight, and the Pathfinder Society is invited to the festivities. Dressed for a wedding befitting royalty, a team of Pathfinders attend the ceremony on behalf of the Decemvirate, but will their presence ultimately strengthen the Society’s relationship with the influential Blakroses, or will events at the wedding bring the already tenuous alliance to a breaking point?
Pathfinder Scenario 4–10: Feast of Sigils: (designed for levels 7–11) In Kaer Maga, the mysterious and dangerous cliffside City of Strangers in untamed Varisia, the Pathfinder Society will come face to face with a sect of the cult of Lissala who prey upon the city’s most vulnerable denizens to increase their own power. To what end do they conduct the ancient Feast of Sigils ritual, and can the Pathfinders stop them before their evil plans come to fruition?
Pathfinder Scenario 4–11: The Disappeared: (designed for levels 1–5) A powerful ally of the Pathfinder Society has disappeared, and no one but the Pathfinders even remembers that she ever existed. Can the PCs discover the fate of their missing associate, or will all memory of her be erased completely from history?
Pathfinder Scenario 4–12: The Refuge of Time: (designed for levels 7–11) In the ruins of a fallen empire built on the power of sin lies the key to awakening a great evil from a time long gone. The Pathfinder Society isn’t the only organization seeking this potent artifact, however, and the result of failure could mean disaster for the whole of Varisia and beyond.
Pathfinder Scenario 4–13: Fortress of the Nail: (designed for levels 5–9) The Pathfinder Society sends a team of agents into a Hellknight citadel to free a wrongfully imprisoned ally. Among the law-bound knights, however, they may find that getting out of the prison isn’t as easy as getting in.
Pathfinder Scenario 4–14: My Enemy’s Enemy: (designed for levels 3–7) Someone in the city of Magnimar is committing crimes and leaving evidence implicating the Pathfinder Society. It falls to the Pathfinders to get to the bottom of it, and what they find may signal the resurgence of an enemy thought long defeated.
Pathfinder Scenario 4–15: The Cyphermage Dilemma: (designed for levels 1–5) In the shadow of the cyclopean Cyphergate that spans Riddleport’s harbor, the PCs find themselves embroiled in a dangerous plot of deception that one could only find in Varisia’s infamous pirate port. “The Cyphermage Dilemma” was originally an exclusive adventure, run only by 4-star Pathfinder Society GMs, Venture-Captain and Venture-Lieutenant campaign volunteers, and Paizo staff for its first year, but has been revised and updated for public release.
Pathfinder Scenario 4–16: The Fabric of Reality: (designed for levels 5–9) For the past year, the Pathfinder Society has used the isolated demiplane contained in the Hao Jin Tapestry as a private adventuring realm and, since discovering a backdoor out of the demiplane, as a shortcut from the tapestry’s location to a hidden corner of Varisia. But the tapestry wasn’t designed for this purpose, and travel from Absalom to Varisia could be more efficient. Now a team of Pathfinders must discover how the infamous sorcerer known as the Ruby Phoenix created her private demiplane and enter the heart of the tapestry and alter the very nature of the magical realm.
Pathfinder Scenario Intro 1: First Steps—Part I: In Service to Lore: (designed for 1st level characters) In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps,thieves, and even an unruly devil, all in the pursuit of knowledge.
Pathfinder Scenario Intro 2: First Steps—Part II: To Delve the Dungeon Deep: (designed for 1st level characters) You venture for the first time into the massive haunted dungeons beneath an abandoned siege tower in the deadly Cairnlands, where you will experience firsthand the true dangers of being a tomb-delving Pathfinder.
Pathfinder Scenario Intro 3: First Steps—Part III: A Vision of Betrayal: (designed for 1st level characters) Dispatched on an envoy mission overland from Absalom to port city Escadar, you must weather the harsh wilderness of the Isle of Kortos before you can hope to meet with the representative of the elusive gillmen, and only then come face to face with the greatest threat to the Pathfinder Society.
Pathfinder Scenario Open Player Special Requests: Don’t see a scenario on the schedule that you haven’t played already? Don’t fret. We are going to bring the whole PFS library with us and if a GM has a slot open then they will be happy to run anything they have prepared before in this slot. If you have special requests you should email me at firstname.lastname@example.org.
Run, Fight or Die!: Players roll six uniquely faced dice multiple times, hoping to match the icons on the dice in order to rescue survivors, uncover unique locations, and kill zombies with shotguns and baseball bats. The cool thing is that the townsfolk that hinder also provide the most victory points if rescued. It is that unexpected fun and delicious tension that makes Run, Fight, or Die a hoot to play. Gamers can pick it up in five minutes, non-gamers 10. 2-5 players. Please sign up with Richard Launius
Sentinels of the Multiverse: A cooperative, fixed-deck card game with a comic book flavor. Each player plays as one of 10 heroes. On each turn, he/she may play a card from their hand, use a power printed on one of their cards in play, and draw a card from their deck. Each villain has various advantages, such as starting with certain cards in play, as specified by the villain character card. Play continues until the heroes reduce the villain to 0 or fewer HP, or until the villain defeats the heroes. 4 players. Please sign up with Richard Launius
Shipwreck: Shipwreck is a low-complexity modern naval warfare game. Beginners and old-timers alike will enjoy the simple mechanics. The scenario is set in 1985 at the height of Ghaddafi’s conflict with the West. A Soviet transport with an armed escort is carrying “farming supplies” to Benghazi, although NATO intelligence reports that there is more than just tractors on that ship. This is a three-sided scenario with NATO, the Soviets and Libya all having their own victory conditions. Enjoy a different style game on Sunday afternoon! Ages 12+ preferred.
Speedmachine: Check in at 5PM. It’s the fastest 30 minutes in minis and it’s coming to GnomeCon! With the pressure on, do you have what it takes to bring your favorite battlegroup to the field of battle? Speedmachine is a fast, fun format that originated at Lock & Load 2012 and has become a favorite in short order. Come and try your hand in this fast-paced tournament. ENCOUNTER LEVEL: 25 Points List required: 1 List Game Timing: Death Clock (12 minutes)
The Spoils: Demos and tournaments all weekend long. All through GnomeCon we will have beat the pro for $2. You play a game with a deck you built. Win or lose, you will win a prize (but the best prizes go to those who beat the pro). You can also pick the deck the pro will use. The harder the deck the better the prize.
The Spoils GnomeCon Championship: This will be a sealed tournament which will include 3 packs of 2nd edition and 2 packs of seed cycle (seed and seed 2). Decks will be built from the cards in your packs. The tournament will be only swiss no cutting to top finals. The number of rounds will be determined by the number of players. Cost will be $25 which will cover the packs and prizes.
Star Fleet Battles Cadet: The Stasis Box Whats in it? No one knows, but they don’t want YOU to have it. A crazy free for all fight in an asteriod belt. Room for many players. Cadet rules are very easy and can be found on the Amarillo Design Bureau Web Site. No energy allocation, just fly and shoot!
Star Wars: X Wing: Prizes will be awarded for 1st and Best Sportsman. No entry fee, no pre-registration, table limit is 16. Rules are a 75 point build with all legal cards and ships, no proxy figures or cards will be allowed. Map overlap is strictly enforced.
Steve Jackson Demos:Steve Jackson Games, publisher of the popular Munchkin Games, will be holding demos of various versions of Munchkin, including Munchkin Quest, FRAG GOLD, Revolution, and many more.
Warmachine & Hordes GnomeCon Open: 2012 saw the birth of The Gunbunnies Carolina Invitational with qualifier events taking place across the Carolinas and Georgia. Now, the Invitational is amping up it’s second year and GnomeCon is a big part of that! The GnomeCon Open is set to be a highly competitive event, run using the same format as the Invitational itself, with the winner earning the right to represent GnomeCon in Charlotte NC at MACE in November. Can you punch your ticket to Charlotte and bring the Gunbunnies Plaque to GnomeCon 3? Encounter Level: 50 Points Lists Required: 3 Lists, Divide & Conquer Game Timing: Death Clock Additional Info: Winner gains a spot at the Carolina Invitational Tournament at MACE in Charlotte NC, Nov. 16.
Warmachine & Hordes Journeyman Tournament: Sign in at 5PM- So all you know about WARMACHINE & HORDES is what you’ve learned from us this weekend and you want to try your hand at more? Awesome! You’ve got no minis? No dice? No tokens? No problem!!! We’ll hand you all you need to throwdown with your fellow rookies for the duration of the tournament. All you need to do is come by our demo area and play a demo game with us. Do that and we’ll give you a Rookie Card that’s your ticket to what could be the first of many WARMACHINE & HORDES victories! ENCOUNTER LEVEL: Battlebox Game Timing: relaxed Special Rules: Open to only new or MKI players, a demo is required before tournament to gain admittance.
Warmachine & Hordes Team Tournament: Are you one half of a dynamite duo when comes to throwing down on the tabletop? Here’s your chance to prove it as we wrap up tournament play at GnomeCon 2 with a crowd pleaser! It’s a two-player team tournament where you and your partner each bring your 25 point lists and get ready to do battle. It’s a fun way to unwind and wrap up your weekend of WARMACHINE & HORDES at GnomeCon! Encounter Level: 25 points (per player) List required: 1 List Game Timing: Death Clock Special Rules: Team Armies are considered Friendly Models for Spell and Feat Effects.
Warmachine & Hordes Demos: Come by our tables any time during the weekend and try your hands at minis combat in The Iron Kingdoms! You’ll be able to learn to play WARMACHINE & HORDES and try out all 9 of the core factions from this incredible miniatures game from Privateer Press. Oh… and don’t forget your Rookie Card so that you can be eligible for the Journeyman Tournament on Saturday night.
Warmachine, Hordes and Monsterpocalypse Arena: It’s wall-to-wall, on demand, casual gaming all weekend long, and the best part… you can win cool prizes just for playing! Whether it’s a pick up game of WARMACHINE & HORDES or MONSTERPOCALYPSE, or you sit down to play with one of our copies of LEVEL 7 [ESCAPE], SCRAPPERS, HEAP, or INFERNAL CONTRAPTION, you come in, you play games, you win swag. It’s that simple. Think of it as Chuck E. Cheese for gamers! Prizes in Iron Arena will range from great promotional items from Privateer Press, to warcaster and warlock models from WARMACHINE & HORDES, to who knows what. Who knows… maybe “GnomeHoldt” will make an encore appearance.