Stonemaier Games has generously shared a few choice pices of its inventory with GnomeCon. These games are earmarked for our Play-to-Win program. Those who play the games have a chance to win them, but you can’t win if you don’t play.
The selections include:
Viticulture: In rustic, pre-modern Tuscany, you’ve inherited a meager vineyard. You own a few plots of land, an old crush pad, a tiny cellar, 3 workers…and the dream of owning the best winery in Italy.
Your job is to allocate your workers and helpful visitors to complete various tasks throughout the year. Each season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There’s competition over those tasks, and often the first worker to arrive at each one has an advantage over the rest.
Using those workers and visitors, you can expand your vineyard by building structures, planting vines, and filling wine orders as you work towards the goal of owning the most successful winery in Tuscany.
The world as we know it has ended, and in its place the city of Euphoria has risen. Believing that a new world order is needed to prevent another apocalypse, you lead a team of workers (dice) and recruits (cards) to claim ownership of the dystopian world. You will generate commodities, dig tunnels to infiltrate opposing areas, construct markets, collect artifacts, strengthen allegiances, and fulfill secret agendas.
Euphoria is a worker-placement game where dice are your workers. The number on each die represents a worker’s knowledge–that is, their level of awareness that they’re in a dystopia. Worker knowledge enables various bonuses and impacts player interaction. If the collective knowledge of all of your workers gets too high, one of them might desert you.
Your path to victory is paved with the sweat of your workers, the strength of your allegiances, and the tunnels you dig to infiltrate other areas of the world, but the destination is a land grab in the form of area control. What are you willing to sacrifice to build a better dystopia?
Between Two Cities is a partnership-driven, tile-drafting city-building game for 3-7 players that plays in about 20 minutes, and includes a 2-player variant.
In the game, you are a world-renowned city planner who has been asked to redesign two different cities. Projects of such significance require the expertise of more than one person, so each turn features a simultaneous discussion with your partner(s) to decide which of your tiles to place into the cities you’re building and where in those cities to place the tiles. At the end of the game, there is only one winner, as each player compares the lowest scoring of their two cites.